//-----------------------------------------------------------------------------
// Copyright (c) 2013 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------

#ifndef _PLATFORMFONT_H_
#define _PLATFORMFONT_H_

#ifndef _TORQUE_TYPES_H_
#include "platform/types.h"
#endif

//-------------------------------------------------------------------------

template <class T> class Vector;

//-------------------------------------------------------------------------

enum FontCharset
{
    TGE_ANSI_CHARSET = 0,
    TGE_SYMBOL_CHARSET,
    TGE_SHIFTJIS_CHARSET,
    TGE_HANGEUL_CHARSET,
    TGE_HANGUL_CHARSET,
    TGE_GB2312_CHARSET,
    TGE_CHINESEBIG5_CHARSET,
    TGE_OEM_CHARSET,
    TGE_JOHAB_CHARSET,
    TGE_HEBREW_CHARSET,
    TGE_ARABIC_CHARSET,
    TGE_GREEK_CHARSET,
    TGE_TURKISH_CHARSET,
    TGE_VIETNAMESE_CHARSET,
    TGE_THAI_CHARSET,
    TGE_EASTEUROPE_CHARSET,
    TGE_RUSSIAN_CHARSET,
    TGE_MAC_CHARSET,
    TGE_BALTIC_CHARSET
};

//-------------------------------------------------------------------------

const char *getFontCharSetName(const U32 charSet);

//-------------------------------------------------------------------------

class PlatformFont
{
public:
    struct CharInfo
    {
        S16 bitmapIndex;     // Note: -1 indicates character is NOT to be rendered, i.e., \n, \r, etc.
        U32  xOffset;        // x offset into bitmap sheet
        U32  yOffset;        // y offset into bitmap sheet
        U32  width;          // width of character (pixels)
        U32  height;         // height of character (pixels)
        S32  xOrigin;
        S32  yOrigin;
        S32  xIncrement;
        U8  *bitmapData;     // temp storage for bitmap data
    };
    
    PlatformFont() {}
    virtual ~PlatformFont() {}
    virtual bool isValidChar(const UTF16 ch) const = 0;
    virtual bool isValidChar(const UTF8 *str) const = 0;

    virtual U32 getFontHeight() const = 0;
    virtual U32 getFontBaseLine() const = 0;

    virtual PlatformFont::CharInfo &getCharInfo(const UTF16 ch) const = 0;
    virtual PlatformFont::CharInfo &getCharInfo(const UTF8 *str) const = 0;

    virtual bool create(const char *name, U32 size, U32 charset = TGE_ANSI_CHARSET) = 0;
    static void enumeratePlatformFonts( Vector<StringTableEntry>& fonts );
};

//-------------------------------------------------------------------------

extern PlatformFont *createPlatformFont(const char *name, U32 size, U32 charset = TGE_ANSI_CHARSET);

#endif // _PLATFORMFONT_H_
